It never fails - no plan survives first contact with the enemy adulting.
I was doing fairly well keeping up with the Dungeon Year first month until last week. Layoffs at work, rush jobs and a whole lot of unplanned work made a ruin of my schedule and left me no energy for this project.
But that is okay! Because I knew things like this happen in life and I had allotted some slack in the design for "blank space". In addition, the design of the Capricorn half of January was meant to be more of a sandbox.
The game is meant to open with the PCs 'awakening' to a strange twilight realm of tinkling glass and gloaming, directionless light. There they quickly discover themselves to be silvery, glass-like simulacra with incomplete memories. They will immediately get a brief lore dump from an NPC, setting the stage for them and setting a few imperative goals:
- Collect something called "living shards" (hereafter just "shards"), which they will use to reassemble themselves.
- The longer it takes to collect the shards, the more likely your shards will be taken from you by monsters.
- Also, after some time the PC will start to transform into one of the local monsters of this quasi-world, forever.
- Once each person has "enough" shards, they may transit through the Gates of Janus (1-19) to exit the dungeon, a complete person.
In order to keep the players moving and seeking out shards, they will have to roam throughout this twilit realm and collect shards (I'm thinking 6-8 per character; this is a minigame which I will detail below). Thus many areas are simply open, and the players will be sweeping each area for shards. As far as unique locations, I have front-loaded them into the early days (except for 1-19: The Temple of Janus). The Lens of Oroboros(1-1), the goblin hunting den (1-3), the Onion Fort (1-11), the Silver Lake (1-6), the New Moon area (1-18) and the Shrine to Hecate.
I will probably redistribute these features to other areas. I don't want to have set-piece areas clustered too closely together.... but maybe I'll add another goblin hunting den. I haven't decided yet. But the empty spaces between them will be key for random encounters which will provide those precious shards.
Anyway, I will need to get a wiggle on to catch up with January. Fingers crossed - things seem to be normalizing at work!
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