Thursday, October 25, 2018

This should be fun

Totally stealing this from Zak over at D&D With Pornstars, who stole it from Meandering Banter!

The party has chosen to work their way up from level 7 of Castle Whiterock, looking for traces of the previous player group, who were TPK'd in the dungeon. The previous group, however, did such a great job of depopulating the dungeon levels above them that I now have to fill in the blanks.



Need to buff up the slaver party; the PC have wiped out the small derro camp at the foot of the elevator. Thane Vejik is tired of all these nuisances; the flow of slaves must never cease! More surprises await above...



The party finally wiped out the last of the toad god cult and the undead troglodytes, but random encounters in this area will keep them from getting lazy.



This area was wiped out by the previous party but is now quiet, filled only with scavengers and a few escapees from the original purge. The bugbear lost a bet and has to scavenge for food for the others above.



More nuisance monsters. Where do these stirges keep coming from??? The White Roc orcs have fully retreated to the inside of the fallen tower, insufficient in numbers to secure the entire level and insufficient in power to negotiate with the stone giants up above.




This level is mostly empty except for the duergar envoy party, who are engaging the giants in negotiations.



At this point the party simply has to gain access to the surface. Since they are already on fairly friendly (ish) terms with the stone giants, that shouldn't be too hard unless they antagonize the sentry. 

And perhaps more important; what are they doing?

 

Friday, September 8, 2017

Altruism - with a helping of Self-Interest

My guess

Is that no one is reading this blog anymore. I can't blame them, I've let it go the long slow heat-death road into oblivion. BUT. Right now, there's a chance that this might reach someone. Someone who has forgotten to take this blog off their watch list!

Over at RPGNOW, there's a charity drive going on for victims of hurricane Harvey (and hopefully for the forthcoming victims of Irma). For the pittance of $25, it gives you access to a host of useful game supplements, as well as entire games.

Among those are Deep Carbon Observatory - which pdf I've bought and paid for several times now as  a part of other packages without regret.

So head on over to the link above and get yourself some goodness. There's something for everyone in it, from OSR D&D to OSR space gaming to Zombie Apocalypse gaming to just good weird old shit, man. Hurry!

Monday, April 6, 2015

Campaign Development: North and South

Now that I have the rough outline of where all the larger regions are, it's time to develop some more boundaries to the north and south of the campaign area.


Friday, April 3, 2015

Campaign Development: From Tarabi to Kohan

While taking a break from running games (I'm in a group that trades off DM duties and we're currently in mid-stride of the other DM's campaign), I'm taking pot shots at building up my own campaign.

What I'm doing differently from my regular homebrewed method, which consists of custom content interspersed with published material, is leaving space for megadungeons.

Boxed settings never interested me, but I have a fondness for modules. In this case I'm creating a customized background, while planning for large empty spaces in which I can fit things like Castle Whiterock, Rappan Athuk, Slumbering Tsar and the Greyhawk Ruins. No one lives long enough to complete all of these, but I like to leave it open. Just in case...


Thursday, October 24, 2013

"The One Thing", Down Time, Restarting and More...

So in the months since closing out the old campaign I ran, I have not been idle. Mostly I've been working, brewing beer and engaging in other hobbies. But last night I started up a new campaign with a new group. Still kicking the weeds but it's promising!


Saturday, June 15, 2013

The End of the Line

Today we 'finished' my ongoing campaign, started in 2003 when my wife and I had just started dating (cue: AWWWWW).


Wednesday, February 20, 2013

Vornheim

Last weekend I finally picked up a copy of Zak Smith's Vornheim at Dundracon.

I'd been meaning to pick it up for a while, but when it comes to reference material - particularly in the rarified world of RPGs - I have learned to be very circumspect. Who does not remember picking up their first copy of the World of Greyhawk setting? The maps, the charts, the tables, the NPCs, the names, the places, the histories, the racial politics, the inclement and average weather tables, the holiday calendars... yawn. The indefatigable minutiae!

In general I try to avoid anything of that type; where rules are written into a setting in such a way that an alleged "game aid" becomes an enormous albatross around your neck, tying you to a particular setting and condemning you to struggle against a plethora of stat blocks, charts and oblique references to canonical material FOREVER. Or at least until you chuck the manual and write up your own homebrew.