Saturday, January 3, 2026

1-3 The Goblin Hunting Warrens and Wolf Supermoon

    The tunnels from 1-2 (and 1-4 and 1-10) lead into a tangle of glass goblin hunting warrens. Here the goblins wait and hunt the minor amalgams, watch for new shardfalls, and otherwise pass the time in relative safety. Two rooms serve as storage and dormitory. When the goblins decide they have enough material, they set out for their lair to make offerings to the Goblin Boss. 

    The goblins have learned the trick of extracting a gum-like substance from living amalgams and using it to craft wicked traps. The floors and walls of the tunnels are unusually smooth compared to the terrain outside. Some sections of the tunnels have pits covered by a thin layer of glass, which the oblivious may blunder into. Some have cunningly inlaid glass covers to "sneek toobs" or small rooms the goblins may flee into. Collapsing ceilings and walls are also common, but require a lot more work. 

    Within the tunnels, there are 2d6 glass goblins. If less than 4 are present, the rest (1d8) are away on a hunting/scavenging patrol and will return within an hour, as they dislike wandering out of sight of the warren entrances. 

    At any given time, The goblins will have collected 1d6 shards (to be returned to the Boss). 

    The warren has 3 exits leading to 1-4 and 1-10. 

    If instead the party eschews the tunnels, they may cross the great hill on the surface, a difficult and treacherous path, but one without encounters. The party may discover 1d4 shards along the way if they are actively searching, but such travel takes a full day and will require a long rest at some point, during which the group will be attacked by a group of penumbrae (number equal to the nearest dice matching party size; e.g., 1d4 for a group of 4-5, 1d6 for a group of 6-7, etc). Otherwise they may cross the entire mountain within a single "day". 

    Amalgams do not climb the hill, being dimly aware of the penumbral threat. 

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