Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts

Monday, March 12, 2012

My Homebrew Adventures

I recently posted that I'd found some old homebrew gems during our move. I'm considering trying my hand at e-publishing, so I was thinking I'd post some taglines here and see what generated interest.

Sunday, March 4, 2012

High-Level Solutions to First-Level Problems

I am alarmed and disturbed by the disdain many players exhibit towards starting characters at 1st level. A few years ago I was shocked to learn that many DMs start their players off at 3rd level or higher for campaign play. Really?

Sunday, January 29, 2012

Wednesday, October 26, 2011

Converting your Mega-Dungeon to Pathfinder

The Mega-Dungeon is the Moby Dick of dungeons, an unseemly gobstopper of woe

Greyhawk Ruins... Castle Whiterock... Rappan Athuk... World's Largest Dungeon...

Their names are legendary and their numbers are NOT Legion. Mega-dungeons are a rare breed in the world of RPGs. Bridging the organizational gap between the "boxed campaign setting" and the "linked adventure series", the mega-dungeon is a beast unlike any other. Hordes of monsters, sprawling maps, excessively harsh pitfalls and often nearly incomprehensible plots... if any!

Tuesday, February 15, 2011

Dundracon 2011: T minus 3 days and counting!

After a hard weekend of moving all my family's worldly belongings, I'm really looking forward to the con! This is a convention I go to every year along with a rampaging horde of friends.


Tuesday, February 1, 2011

History of a DM, part 1

In order to determine what makes a DM, one must first consider what makes a player INTO a DM. Does the drive to run games come from an innate, frustrated, power-hungry desire to manipulate and crush other players, or does it come from a combination of the urge to create, plus the urge to entertain the storytelling possibilities of RPGs and foster them in the minds of others?

If you are of the former category, well... at the very least you will serve to season your players for tough times, and those whose curiosity survives your malevolent attentions will forge on to become truly magnificent players in their own right (albeit likely not as members of your group)! If you are of the latter school, then you have found fertile ground in which to plant your creative uh, er, seed.

For myself I hang between the two worlds. I like story, but I like gripping, edge-of-your-seat action as well.